![]() Well, I don't disagree that the price point is kinda absurd. Or to put it another way: $5 less than Echoes' season pass gets me Birthright and Revelation, which gives me the other route's characters/classes/supports and over 35 maps. The whole damn video below shows basically all of their animations, to which the only reasons you would ever part with your money to get them is "okay, but how would PYTHON look as an Oliphantier", or "I wonder if Alm can solo the final chapter", questions which aren't exactly keeping me up at night. I don't care not worth $15. The only possible way they could be truly useful is making the latter half of the Tower of Thabes less insanely difficult, which puts the validity of Thabes' design into serious question- as if the difficulty was deliberately skewed to incentivize players to get these classes. When would you even use them, other than the latter half of the game? $15 for classes that curbstomp every enemy in the late/endgame isn't what I call $15 well spent. I don't care how many hours were spent in designing and animating them. The individual levels exceed even Awakening's DLC levels by >$1.50 each.Īnd the overclasses are just shameless. The remaining content is 4 maps, the bundle of which costs $5 more than ALL 6 Heirs of Fate maps, and the Cipher DLC which, despite the production value of the voice acting/supports, don't even have their own levels. The season pass costs $5 more than the actual game, and over half the content it gives you is more ways to break the game in a game that doesn't need breaking (even on hard). Cipher, however, is fair game since these characters in their entirety are 'extra' and for what you get it's appropriately priced.įair? I strongly disagree. ![]() Buying it is supporting this terrible decision. To be fair, the Deliverance DLC is pretty bad practice from IS since it should have been available from the start for free as it adds supports and more background to Fernand, both which the game sorely needed. The starsphere is only there for optimization which you will hardly need for the enjoyment of the game and it's not worth the money at all. Everything else from the DLC is either unnecessary (3rd Tier class) or grindable in the game (EXP and items). The Deliverance one is pretty much the prologue of the game and adds more supports to the Deliverance cast (like Mathilda - Clair, Lukas - Python etc.). Yuzu and Shade are pretty forgettable though. If you want more from the characters, then get the Deliverance and Cipher DLC.Ĭipher adds 4 new characters, Randall and Emma being really good ones gameplay-wise for both routes. I thought it was decent, although nothing remarkable. For the remaining 10 dollars, I'd save it for something else (like a future FE game) or maybe a meal out XDīut if you really liked the Deliverance characters, there is the Rise of the Deliverance prologue that costs 13 dollars for 4 maps (with additional story and support conversations). That map is focused on farming items, but you can still earn decent experience and you can sell the items for money. ![]() ![]() Instead, you might be better off just grabbing Inner Sanctum for 4 dollars. ![]() But personally I think it's a bit pricey and unnecessary to get the whole pack. In that case, you might like the Undaunted Heroes pack, which has money/item/experience farming maps for 10 dollars. I noticed you wanted experience and gold. Having more characters is always cool and the pack is decently priced at around 6 dollars. Most of the DLC is fluff that isn't necessary for the core experience (which is essentially a remake of Gaiden with some extra bits and bobs, plus a postgame).Īnyway, I would second the recommendation for the Cipher pack. I'm not terribly fond of their practices either, but I feel like Shadows of Valentia is pretty fair with its DLC. Answer: Don't get any of them and by extension don't encourage IS from doing this fucking awful business practice of overpriced day-1 DLC that should've came with the game to begin with. ![]()
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